![]() Not sure if I am making sense, because it is 2am here. ![]() Hope this post might be helpful to someone struggling with implementing above Plug-in and balancing Skills. So in my game, Skills with a speed of 46 typically take around 3 seconds depending on the characters Agility, which I usually try to keep close to 100. (I think point 4 is right? Hard to tell in my game because Per Tick is almost always 1 Tick = 1 speed, I kept it this way to make balancing easier)įormula to determine what skill speed you need to make your skill charge for the time you want: In Yanfly's Plug-in check what you have for Charge Gauge, you will need this in formula too.Ĥ. I'm calling that 5 in the Ability Modifier c in the formulaģ. Go to Nathan's Plugin and choose a Ability Modifier, or just use the default, 5 * (this.currentAction().speed() - this.agi) Figure out what charge time of skill you want -> Lets say 3 seconds ~ 180 ticks in my game*Ģ. I had to use a formula to figure out what the speed of skills should be, if anyone else wants this formula to determine skill speed, you can follow these steps:ġ. Speed of skill = 1980, Charge time of skill = 0.1 seconds Speed of skill = 180, Charge time of skill = 1 seconds Speed of skill = 80, Charge time of skill = 2 seconds ![]() Speed of skill = 46, Charge time of skill = 3 seconds Speed of skill = 30, Charge time of skill = 4 seconds Speed of skill = 20, Charge time of skill = 5 seconds Below is the list of scripts available (no direct links) at the time of writing this entry. The complete collection of Yanfly Engine Ace (YEA) is quite comprehensive. As far as I know these are the first complete scripts for the new RPG Maker. Speed of skill = 13, Charge time of skill = 6 seconds The legendary Yanfly (responsible for the equally legendary Yanfly Engine scripts) has released several scripts for RMVXA. Speed of skill = 8.5, Charge time of skill = 7 seconds Speed of skill = 5.0, Charge time of skill = 8 seconds Speed of skill = 2.2, Charge time of skill = 9 seconds Speed of skill = 0.0, Charge time of skill = 10 seconds I'm basically posting to say thanks but also to warn others that the balancing of these skills is not straight forward.Ĭharge time is inversely proportional to speed of abilities now, for example in my game: The Plugin: Ability Modifer output adds to charge rate, not a flat number of charge ticks, which is not bad, but the math for balancing your abilities can actually get pretty challenging! Thanks for the script, this has allowed me to change how quickly skills charge! Yanfly's ATB Battle System script requires Yanfly's Battle Engine Core. Here is a link to Yanfly's ATB Battle System script: Here is a link to Yanfly's ATB Battle System page: (YEP) If possible, that constant value should be editable in the parameters section of the plugin. By making more powerful abilities take more time to charge, they are riskier to select.ĭEFAULT_CHARGE_RATE + (ABILITY_SPEED * CONSTANT) ![]() There is a feature in the script that if a skill has the tag, it can cancel any ability that the target is currently charging. Currently, every skill will charge at the same speed. The edit that I am requesting is for the Speed tab in the settings for each skill to be taken into account for this charging speed. They will then charge up their ability: once this has finished charging, they will then execute the ability. When the gauge is filled up, that battler will be able to select their ability. Yanfly's ATB Battle system gives every battler a new gauge that fills up real-time. ![]()
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